{"author_name":"codesavage","cat":"LD #24","comments":[],"epoch":1346025120,"likes":2,"metadata":{"p_key":"52050","p_author":"codesavage","p_authorkey":"14518","p_urlkey":"87748","p_title":"My first competition comes to a close","p_cat":"LD #24","p_event":"LD24","p_time":"1346025120","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"14518","us_name":"codesavage","us_username":"codesavage","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>So, that&#8217;s it. I&#8217;ll be the first to admit that I did horribly from a competitive standpoint&#8230; I didn&#8217;t even really incorporate any gameplay. Still, this has been an amazing experience. I&#8217;ve learned a lot about how to balance the amount of time I spend on each facet of the game (well, in the future anyway). I also met a lot of very cool people that I&#8217;m proud to be associated with, and am looking forward to seeing where they go with their future projects.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/26\/my-first-competition-comes-to-a-close\/untitled-61\/\" rel=\"attachment wp-att-174473\"><img class=\"alignnone size-medium wp-image-174473\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Untitled15-300x225.png\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Untitled15-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Untitled15-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Untitled15.png 962w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Anyway, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=14518\">here&#8217;s the game entry<\/a>. I&#8217;m almost ashamed to upload it for people to see, but I think it&#8217;s important to show that I participated, and use this failure as momentum for future endeavors. The game itself was done with ImpactJS (thank you <a href=\"https:\/\/twitter.com\/phoboslab\">@phoboslab<\/a>!). The following tools were used:<\/p>\n <ul>\n <li>Komodo Edit (coding)<\/li>\n <li>Paint.Net (sprites)<\/li>\n <li>PyxelEdit (tiles)<\/li>\n <li>Weltmeister (level design &#8211; included with ImpactJS)<\/li>\n <li>Autotracker-BU (music)<\/li>\n <li>Sfxr (sound)<\/li>\n <\/ul>\n <p>For my next competition, I believe I&#8217;ll avoid the story-driven approach and do something that can be picked up an immediately enjoyed. I also spent entirely too long on the art, but as bad as I am at pixel art, I&#8217;m quite pleased with what I accomplished. I will be continuing work on the game over the next several weeks, trying to incorporate a lot of features, as well as some fun, which it is clearly missing. Some coming features:<\/p>\n <ul>\n <li>Several aliens to interact with, each evolved to deal with varying aspects of the landscape<\/li>\n <li>Moral choices, branching paths, the decision of which tribes you will help<\/li>\n <li>Multiple endings; the choices you make will mean different things for the planet<\/li>\n <li>Running animations (just didn&#8217;t have enough time)<\/li>\n <li>Alien sprites<\/li>\n <li>A broader tileset<\/li>\n <li>An intro screen<\/li>\n <li>A better dialogue system<\/li>\n <\/ul>\n <p>If you&#8217;re interested in future progress, I will be posting game updates on twitter <a href=\"https:\/\/twitter.com\/codesavage\">@codesavage<\/a>. Thank you, and good luck to all those who submitted entries!<\/p>","time":"August 26th, 2012 6:52 pm","title":"My first competition comes to a close"}