{"author_name":"Khayet","cat":"LD #24","comments":[],"epoch":1346023860,"likes":1,"metadata":{"p_key":"52073","p_author":"Khayet","p_authorkey":"9592","p_urlkey":"87771","p_title":"Submitted \u201cA New Kind of Man\u201d!","p_cat":"LD #24","p_event":"LD24","p_time":"1346023860","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"9592","us_name":"Khayet","us_username":"khayet","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>I submitted my science-fiction platformer with super powers:<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/thumb\/5e30595f2df9ef68cb71b3de46df73ff.jpg\" alt=\"\" width=\"450\" height=\"338\" \/><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=9592\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=9592<\/a><\/p>\n <p>Now, this was rough. Instead of overestimating the project like last time, this time I highly underestimated how time-consuming it is:<\/p>\n <p>1. to write \u00a0a platforming engine in Game Maker,<\/p>\n <p>2. to design levels that make sense (the game ended up being just one level),<\/p>\n <p>3. to implement an engaging story,<\/p>\n <p>4. to relate everything to the theme<\/p>\n <p>This morning (or technically yesterday&#8217;s morning), I actually thought I would have to give up. I had nothing but a small set of working mechanics without any ideas how to use them effectively. The great plans I made at the start turned out to be absolutely utopian. But after an hour of thinking or so, I finally started working on the actual game. I will probably post a lengthier post-mortem as soon as I&#8217;ve had some sleep.<\/p>\n <p>&nbsp;<\/p>\n <p>have fun, Khayet<\/p>","time":"August 26th, 2012 6:31 pm","title":"Submitted \u201cA New Kind of Man\u201d!"}