{"author_name":"AzP","cat":"LD #24","comments":[],"epoch":1346023260,"likes":0,"metadata":{"p_key":"52086","p_author":"AzP","p_authorkey":"7713","p_urlkey":"87784","p_title":"Giving up and going to bed now\u2026","p_cat":"LD #24","p_event":"LD24","p_time":"1346023260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7713","us_name":"AzP","us_username":"AzP","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>&#8230; but still rather content with my end result! I did get some fairly nice &#8220;programmers art&#8221; in there at least, got a much better hang of how to do UV mapping and texture editing in Blender and Gimp, I felt like I got more of a hang on Irrlicht, etc.<\/p>\n <p>Here&#8217;s a screen-shot, sadly I won&#8217;t be able to submit anything this time, just creating binaries and bundling the correct files would take me quite a while, especially if I&#8217;m supposed to bundle the graphics engine as well.<\/p>\n <div id=\"attachment_174145\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/26\/giving-up-and-going-to-bed-now\/screenshot-at-2012-08-27-031833\/\" rel=\"attachment wp-att-174145\"><img class=\"size-large wp-image-174145\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Screenshot-at-2012-08-27-031833-550x343.png\" alt=\"Screenshot\" width=\"550\" height=\"343\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Screenshot-at-2012-08-27-031833-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Screenshot-at-2012-08-27-031833-550x343.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">My end result for the LudumDare #24. I would probably have needed at least one more day to get (very simple) enemies and proper collision detection in there.<\/p><\/div>","time":"August 26th, 2012 6:21 pm","title":"Giving up and going to bed now\u2026"}