All is done, and not well
Ran out of time… glorious ideas, cut short! Oh woe the features slain and lying bleeding in the gutter!
I have submitted the work so far for the compo, since I won’t have time tomorrow to finish it for the Jam.
Nevertheless, even now it is somewhat playable! The last few hours I added some ‘essentials’ like scoring, and restarting a game.
Poor players wont know why they are losing tho… and games started with ‘New game’ button will kill your species within 20 generations most likely… couldn’t kill that bug in time.
However… introducing: SimEvo!
http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&q=simevo
(lua script files included uncompiled)
Concept: Model evolution by building species bit-by-bit, and let the environment be your enemy. Mutations and natural selection will improve/complexify your species. You will be preyed upon and be a predator! Migrate to other biomes to escape predators or find greener pastures!
Actual: Only plants (photosynthesis), decomposers and detrivores work… predators / preys are not in. This makes quite a few stats useless. Oh well. Migrating works, but you don’t need mobility… so you can go the bottom of the deep sea or to the sky as a legless lump. Willpower I guess. Neither will migrating incurr population loss.
Also wanted a specific picture per biome type, but alas.. only three.
