{"author_name":"hamster_mk_4","cat":"LD #24","comments":[],"epoch":1346022480,"likes":2,"metadata":{"p_key":"52110","p_author":"hamster_mk_4","p_authorkey":"4265","p_urlkey":"87808","p_title":"Space Worm Done","p_cat":"LD #24","p_event":"LD24","p_time":"1346022480","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"4265","us_name":"hamster_mk_4","us_username":"hamster_mk_4","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p><img src=\"http:\/\/www.monkeydev.com\/unity\/ld24\/final0.png\" alt=\"final\" \/><br \/>\n I just wrapped up my Ludum Dare 24 entry. The link is:<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=4265\" title=\"entry\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=4265<\/a><\/p>\n <p>The result was pretty faithful to my original concept. I spent the first day working on getting the movement and procedural level generation working to my liking. The enemies, GUI, and ending were added during the last 12 hours. There is a whole bunch of fine tuning I could still do to make this game really shine, but for now I am calling it quits and enjoying a victory drink.<\/p>\n <p>Happy post Ludum Dare relaxation to all my fellow developers. Except those of you doing the jam, for whom all I have to say is: You can do it!  <\/p>","time":"August 26th, 2012 6:08 pm","title":"Space Worm Done"}