{"author_name":"fruitfly","cat":"LD #24","comments":[],"epoch":1346021400,"likes":1,"metadata":{"p_key":"52143","p_author":"fruitfly","p_authorkey":"10227","p_urlkey":"87841","p_title":"Day 2 is finally over","p_cat":"LD #24","p_event":"LD24","p_time":"1346021400","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"10227","us_name":"fruitfly","us_username":"38leinad","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>I am feeling exhausted and happy all at once. My <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=10227\">first successfull LD entry<\/a>. I finally managed to solve my sprite bug and was able to submit a small game that is using the raycasting-based software renderer that I have been spending most of the time on. I am not happy with the gameplay of the game; it is just a small and shooter without any special mechanics. What I am very happy with, is the art still. I really like low-res games.<\/p>\n <p>That&#8217;s it for me and good luck to anybody still spending the last minutes to polish the game. Post Mortem and timelapse will come somewhere next week I guess once I had some time to reflect.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/26\/day-2-is-finally-over\/2-50\/\" rel=\"attachment wp-att-173800\"><img class=\"aligncenter size-medium wp-image-173800\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/21-300x197.jpg\" alt=\"\" width=\"300\" height=\"197\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/21-300x197.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/21-550x361.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/21.jpg 643w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"August 26th, 2012 5:50 pm","title":"Day 2 is finally over"}