Guess it will be for the Jam then…

Teaches me for wasting too much time…

My game is basically a simulator which there are 1-4 tribes which “evolve” in time.

Tribes fight over the ressources so some may not make it by the end of a simulation. A simulation lasts 500 years (1year = 1sec). Though the player can’t play a tribe, he can either watch the tribes fight, or he can unleash devastating disasters which can advantage tribes and disadvantage others.

 

Todays achievements :

– finished the AIs

– added disasters

– made all sprites

– started implementing sound

 

Tomorrows objectives :

– improve the AIs

– make proper end of simulation.

– improve sprites

– finish making sounds

 

Comments

imef
26. Aug 2012 · 22:46 UTC
Oh yeah! I also have to randomize the tiles!