Guess it will be for the Jam then…
Teaches me for wasting too much time…
My game is basically a simulator which there are 1-4 tribes which “evolve” in time.
Tribes fight over the ressources so some may not make it by the end of a simulation. A simulation lasts 500 years (1year = 1sec). Though the player can’t play a tribe, he can either watch the tribes fight, or he can unleash devastating disasters which can advantage tribes and disadvantage others.
Todays achievements :
– finished the AIs
– added disasters
– made all sprites
– started implementing sound
Tomorrows objectives :
– improve the AIs
– make proper end of simulation.
– improve sprites
– finish making sounds
Comments
imef
26. Aug 2012 · 22:46 UTC
Oh yeah! I also have to randomize the tiles!

