{"author_name":"nek","cat":"LD #24","comments":[],"epoch":1346020620,"likes":1,"metadata":{"p_key":"52164","p_author":"nek","p_authorkey":"4174","p_urlkey":"87862","p_title":"I failed.","p_cat":"LD #24","p_event":"LD24","p_time":"1346020620","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"4174","us_name":"nek","us_username":"nek","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Maybe I&#8217;ll post a game as a jam entry but I doubt it &#8217;cause have some work to do.<\/p>\n <p>The idea was to make a shooter\/roguelike with evolving enemies with evolution path defined by your agressive (or not) actions. <\/p>\n <p>I&#8217;ve spent too much time learning lua and programming engine. But I like what I did and will improve this engine. I&#8217;ve completely ignored OOP this time. It&#8217;s all functions and event maps (actually lookup tables) and that&#8217;s great! Gives me a bird-eye view on the inner mechanics of the game.<\/p>\n <p>Take a look at screenshot!<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/26\/i-failed-7\/screenshot-2012-08-27-at-06-37-43\/\" rel=\"attachment wp-att-173192\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Screenshot-2012-08-27-at-06.37.43.png\" alt=\"\" width=\"434\" height=\"424\" class=\"alignnone size-full wp-image-173192\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Screenshot-2012-08-27-at-06.37.43-300x293.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Screenshot-2012-08-27-at-06.37.43.png 434w\" sizes=\"(max-width: 434px) 100vw, 434px\" \/><\/a><\/p>\n <p>&#8230;and video.<br \/>\n <iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/jYA6K60wbtU?fs=1&#038;feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>","time":"August 26th, 2012 5:37 pm","title":"I failed."}