{"author_name":"cr0ybot","cat":"LD #24","comments":[],"epoch":1346020080,"likes":0,"metadata":{"p_key":"52178","p_author":"cr0ybot","p_authorkey":"11084","p_urlkey":"87877","p_title":"Lost the battle, no word on the war yet","p_cat":"LD #24","p_event":"LD24","p_time":"1346020080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11084","us_name":"cr0ybot","us_username":"cr0ybot","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>There&#8217;s absolutely no chance that I&#8217;ll be submitting anything for the compo this time around. I&#8217;m not particularly disappointed, though, because the work I&#8217;ve got so far is solid and I&#8217;m really excited in general about the concept I came up with. I&#8217;ll continue to work tonight and tomorrow (I took a personal day from work, just for this!) and we shall see if I&#8217;ve got anything submittable before the Jam deadline.<\/p>\n <p>If you&#8217;re interested in reading about the game, details to follow.<br \/>\n <span id=\"more-173151\"><\/span><\/p>\n <h2 style=\"padding: 30px 30px;background-color: #9c6c3d;border: 4px solid #201d1a;color: #201d1a;font-size: 36px;text-align: center\">Kung Fu Evolution<\/h2>\n <p>My girlfriend and I have started watching some classic Kung Fu movies lately. As in, just this week. In fact, we were watching one when the theme was announced. It took a while to sink in, because, of course, I was thinking about evolution as science, biology, genetic algorithms, game of\u00a0 life simulations&#8230; I&#8217;ve worked on a couple evolution simulations, and I knew from experience that they&#8217;re fairly hard to turn into a &#8220;game&#8221;. The very theory of evolution dispels any notions of set paths, beginning and end, and a designer, among other things. I&#8217;m sure plenty of people chose this route and many of them probably made really interesting things;\u00a0 I knew that I could not.<\/p>\n <p>So, how can evolution apply to Kung Fu?<\/p>\n <p>Kung Fu is known for its &#8220;styles&#8221;, specifically those modeled after animals. I envisioned a game where you played as a student of a randomly generated Master, populated with&#8221;traits&#8221; for your style focus, and a style for your punching, kicking, blocking, and jumping moves. When you win a match, your fighter becomes a Master with a school of students, each a &#8220;descendant&#8221; of the Master with small mutations, good or bad. You choose a fighter, fight a match, and continue until you build the Kung Fu Master well adapted enough to the rival school to beat its Grand Master.<\/p>\n <p>Little did I realize how many sprite animations I would have to do. I managed to get 9 done, out of a planned 21. I picked a simple large-pixel style on purpose, but I guess that didn&#8217;t make much of a difference.\u00a0 It also didn&#8217;t help that I&#8217;m not hugely familiar with Kung Fu or the many different animal styles, so I spent lots of time on YouTube trying to find appropriately spectacular moves. The fruits of my labor are below (see if you can guess the animal style of each; your options are Dragon, Crane, and Monkey):<\/p>\n \n <style type='text\/css'>\n #gallery-1 {\n margin: auto;\n }\n #gallery-1 .gallery-item {\n float: left;\n margin-top: 10px;\n text-align: center;\n width: 20%;\n }\n #gallery-1 img {\n border: 2px solid #cfcfcf;\n }\n #gallery-1 .gallery-caption {\n margin-left: 0;\n }\n \/* see gallery_shortcode() in wp-includes\/media.php *\/\n <\/style>\n <div id='gallery-1' class='gallery galleryid-173151 gallery-columns-5 gallery-size-thumbnail'><dl class='gallery-item'>\n <dt class='gallery-icon portrait'>\n <a href='http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/fighter_walk.gif'><img width=\"60\" height=\"88\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/fighter_walk.gif\" class=\"attachment-thumbnail size-thumbnail\" alt=\"fighter_walk\" \/><\/a>\n <\/dt><\/dl><dl class='gallery-item'>\n <dt class='gallery-icon portrait'>\n <a href='http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/dragon_punch_anim.gif'><img width=\"88\" height=\"96\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/dragon_punch_anim.gif\" class=\"attachment-thumbnail size-thumbnail\" alt=\"dragon_punch_anim\" \/><\/a>\n <\/dt><\/dl><dl class='gallery-item'>\n <dt class='gallery-icon portrait'>\n <a href='http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/dragon_kick_anim.gif'><img width=\"88\" height=\"96\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/dragon_kick_anim.gif\" class=\"attachment-thumbnail size-thumbnail\" alt=\"dragon_kick_anim\" \/><\/a>\n <\/dt><\/dl><dl class='gallery-item'>\n <dt class='gallery-icon portrait'>\n <a href='http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/dragon_jump_anim.gif'><img width=\"88\" height=\"96\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/dragon_jump_anim.gif\" class=\"attachment-thumbnail size-thumbnail\" alt=\"dragon_jump_anim\" \/><\/a>\n <\/dt><\/dl><dl class='gallery-item'>\n <dt class='gallery-icon portrait'>\n <a href='http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/crane_punch_anim.gif'><img width=\"88\" height=\"96\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/crane_punch_anim.gif\" class=\"attachment-thumbnail size-thumbnail\" alt=\"crane_punch_anim\" \/><\/a>\n <\/dt><\/dl><br style=\"clear: both\" \/><dl class='gallery-item'>\n <dt class='gallery-icon portrait'>\n <a href='http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/crane_kick_anim.gif'><img width=\"88\" height=\"96\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/crane_kick_anim.gif\" class=\"attachment-thumbnail size-thumbnail\" alt=\"crane_kick_anim\" \/><\/a>\n <\/dt><\/dl><dl class='gallery-item'>\n <dt class='gallery-icon portrait'>\n <a href='http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/crane_jump_anim.gif'><img width=\"88\" height=\"96\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/crane_jump_anim.gif\" class=\"attachment-thumbnail size-thumbnail\" alt=\"crane_jump_anim\" \/><\/a>\n <\/dt><\/dl><dl class='gallery-item'>\n <dt class='gallery-icon portrait'>\n <a href='http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/monkey_punch_anim.gif'><img width=\"88\" height=\"96\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/monkey_punch_anim.gif\" class=\"attachment-thumbnail size-thumbnail\" alt=\"monkey_punch_anim\" \/><\/a>\n <\/dt><\/dl><dl class='gallery-item'>\n <dt class='gallery-icon portrait'>\n <a href='http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/monkey_kick_anim.gif'><img width=\"88\" height=\"96\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/monkey_kick_anim.gif\" class=\"attachment-thumbnail size-thumbnail\" alt=\"monkey_kick_anim\" \/><\/a>\n <\/dt><\/dl>\n <br style='clear: both' \/>\n <\/div>\n \n <p>So, even if I don&#8217;t make the Jam deadline either, I&#8217;m happy that I&#8217;ve got a solid, fairly fleshed-out concept and some back-end work started. I will be making this game.<\/p>\n <p>Cheers to all that\u00a0 finished their game, and cheers to those that didn&#8217;t. Being a part of this culture of creativity and community is what matters.<\/p>","time":"August 26th, 2012 5:28 pm","title":"Lost the battle, no word on the war yet"}