derrrrp

Well, I’ve probably worked a total of like 21 hours on the game, and a lot of that was experimenting and refactoring code.

@__@

I think at some point, it (d)evolved into a coding exercise instead of a game.

Hooray for composition and XML-based levels?

Not sure if I’ll extend this into a Jam game since I’ll have no time to work on it tomorrow :/

the game has looked like this (while changing in the back-end) for at least 5 hours.