{"author_name":"MorleyDev","cat":"LD #24","comments":[],"epoch":1346016060,"likes":0,"metadata":{"p_key":"52246","p_author":"MorleyDev","p_authorkey":"0","p_urlkey":"87945","p_title":"Calling it a Night, Thank You and Good Luck to all","p_cat":"LD #24","p_event":"LD24","p_time":"1346016060","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>No way I&#8217;m getting this done in time. Spent too long on the background under-the-hood code. Possibly because that&#8217;s the part of coding I personally always have the most fun. Probably why I&#8217;m on the Platform team at work, we make the system and make it work. Let the Application team worry about the best shade of Cornflower Blue <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>On the bright side my design turned out rather modular and flexible, and I am definitely going to create something properly using a more refined variation on this design at a later date (and the lack of time limit will let me use proper TDD and the like). I&#8217;d try and push for the Jam but tomorrow I have plans unfortunately.<\/p>\n <p>If I take part in the next LD, I&#8217;ve learnt a lot here and had fun, even if I have nothing to demo by the end of it but a sprite moving around the screen, even if it is a reasonably well coded sprite, with an Entity-Component system and Endpoint -&gt; Service -&gt; Data architecture rolled out entirely in these two days. I learnt from my mistakes and will hopefully have more to show in the future.<\/p>\n <p>Major respect for the other LDers who actually get something done without getting lost in background implementation details, as I did.<\/p>\n <p>If I could do it again, I&#8217;d pick a pre-existing &#8220;engine&#8221; (hate that term) instead of writing my own. I just can&#8217;t write fast and hackish code without feeling unclean, but for rolling things yourself I&#8217;m not experienced enough to do anything but in the timeframe. I fought against that, and it took me too long.<\/p>\n <p>Also I&#8217;d impose a much stricter &#8220;sprint&#8221; system, planning out from the start goals on an hour-by-hour basis (using hourly iterations) with a set of things that needed doing I could pull from. I tried this by the end, where I started to pick up the pace, but it was too little too late.<\/p>\n <p>Code by the end is on github for the curious. <a href=\"https:\/\/github.com\/MorleyDev\/ld24Evolution\">https:\/\/github.com\/MorleyDev\/ld24Evolution<\/a><\/p>\n <p>tl;dr &#8211; I failed hard, but had a blast doing so.<\/p>","time":"August 26th, 2012 4:21 pm","title":"Calling it a Night, Thank You and Good Luck to all"}