{"author_name":"Prealpha","cat":"LD #24","comments":[],"epoch":1346014740,"likes":1,"metadata":{"p_key":"52268","p_author":"Prealpha","p_authorkey":"15691","p_urlkey":"87967","p_title":"Least but not last","p_cat":"LD #24","p_event":"LD24","p_time":"1346014740","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"15691","us_name":"Prealpha","us_username":"prealpha","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>I&#8217;m done. As &#8216;done&#8217; as could be given the circumstances.<\/p>\n <p>After forcing myself to drop several cool but not too clear ideas, I went with a small puzzle game that seemed even too simple to be a challenge, but at the end I&#8217;ve barely had enough time to get it to a playable state. And that while missing any music or sound whatsoever and with near to no balance in the gameplay.<\/p>\n <p>Love2d is a pretty good tool, but after a few small prototypes I still have issues but lua&#8217;s logic, maybe it&#8217;s time to check another library for a language that makes things more similar to how my brain works.<\/p>\n <p>An inspiring and learning experience all thing considered, looking forward to check other participants&#8217; entries.<\/p>\n <p>Good luck to those squeezing the last minutes!<\/p>","time":"August 26th, 2012 3:59 pm","title":"Least but not last"}