ColourTron is Finished!

I managed to get ColourTron finished! This is my second attempt at Ludum Dare and the first time I had to concede defeat, so I’m really pleased to have completed this with a few hours left over.

This is the menu and how to play information for ColourTron.

The game play revolves around the evolution of coloured blocks. The blocks merge and change colour, or destroy each other, depending on the RGB values of the colour. The player follows the same rules so can absorb some blocks but is hurt by others.

The final level in the game and the most complicated.

The player has to destroy barriers and cross to the other side of the screen to complete the level. The ‘health’ of each barrier is it’s RGB colour value. Blocks can pass through a barrier if their colour value is higher than the barrier, they can damage the barrier or bounce off harmlessly. Damage is applied separately by comparing the RGB values of the barrier and block. This works in a similar fashion with blocks bouncing off other blocks and the player.

The player can also shoot at barriers but this isn’t as effective as hitting it with a block.

There’s a hacking mode to the game, which allows you to modify the colour and rate of the blocks created.

I wanted to add a different mode to the game to make it more than just a 2D shooter. The hacking mode allows you to change the types of blocks created. Given more time I’d like to expand on this.

The soundtrack was provided by the 80’s!

You can play a demo of the game on my site.