{"author_name":"John_Uskglass","cat":"LD #24","comments":[],"epoch":1346010540,"likes":1,"metadata":{"p_key":"52332","p_author":"John_Uskglass","p_authorkey":"507478","p_urlkey":"88033","p_title":"Thoughts\/Post-mortem","p_cat":"LD #24","p_event":"LD24","p_time":"1346010540","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"507478","us_name":"John_Uskglass","us_username":"John_Uskglass","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Submitted with over 2 hours to spare! In fact, I was much more pushed for time on this one than I was on the last one I did, mainly I think because evolution is such a rich theme to work with! So glad it won at long last.<\/p>\n <p>At this stage, I have to say I&#8217;m very pleased with how it went. Not everything went right of course. The game is much less polished than I had hoped and I had to strip out several features I would have liked. However overall, I think I did everything I came here to do. Although it was my third LD, it still had lots of firsts for me. This is the first time I have ever worked with Flash or Flixel and I have to say that I&#8217;m very impressed. I also actually managed to post stuff during the competition this time! And, this is the first time I&#8217;ve created some sounds effects &amp; a basic soundtrack to go with my game as well. So all in all, everything a LD should be; lots learnt and lots of fun! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I should also add here the tools that I ended up using but didn&#8217;t mention in my first post. Those were tIDE for the tilemap, sfxr for sound effects &amp; Aviary Music Creator for the soundtrack. Oh and WinLAME to convert everything from wav format because apparently as3 only supports mp3 or something&#8230;<\/p>\n <p>Well, thanks everyone and I look forwards to playing your games over the coming days and weeks! Sleep time!<\/p>","time":"August 26th, 2012 2:49 pm","title":"Thoughts\/Post-mortem"}