D’evilution – Post Mortem
What a neat experience! This was my first crack at a Ludum Dare and I’m very happy that I decided to take some time to whip something together. Ever since I had the pleasure of tech editing Christer Kaitila’s “The Game Jam Survival Guide“, I’ve been wanting to give this a shot 
My motivation for this round was to force familiarity with a specific ActionScript gaming engine. I wasn’t sure what I would use until the theme was announced and settled on the popular Flixel engine. I’m happy that I did – as this engine really makes everything quite simple when throwing a game together.
Tools used:
- Adobe Flash Builder 4.6
- Adobe Flash Professional CS6
- Flixel
- DAME
- FL Studio
- Native Instruments Komplete 7
- Adobe Photoshop Extended CS6
- Adobe Media Encoder CS6
- Adobe Audition CS6
What was missing:
Well… I know there are some spelling errors. Some of the game logic could be fixed and there is certainly room for cleaning up the code. here could also be a bit of challenge added to the game as right now it is COMPLETELY story-driven in a minimalistic fashion. The soundtrack could also be cleaned up as well as the sprites.
What was accomplished:
I’m really happy with the way it all came together. Initially I was put off by the theme but that all worked out as I put time into developing the concept. I learned a ton about Flixel – which was my main goal. Picked up a lot of new stuff and had fun doing it! Working game!
What went wrong:
Not too much. I could have done a ton more research into Flixel and how things work ahead of time. I’m a learn-as-I-go type of fellow though.
What went right:
A lot. Almost everything 
Closing thoughts:
Had a great time doing this even with limitations imposed by family, clients, publishers, and the rest. I’d encourage anyone to give it a go – even if they don’t thing 48 hours is enough time. I didn’t expect to finish, so… 😀
