{"author_name":"AdricZero","cat":"LD #24","comments":[],"epoch":1346009100,"likes":1,"metadata":{"p_key":"52355","p_author":"AdricZero","p_authorkey":"822","p_urlkey":"88056","p_title":"Caveman Speak update","p_cat":"LD #24","p_event":"LD24","p_time":"1346009100","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"822","us_name":"AdricZero","us_username":"adriczero","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>I doubt I can finish for the main compo deadline. Shooting for Jam now. I never used Cocos\/Pyglet before so wasted a lot of time with stupid stuff. And my toolchain was new too: Serif Draw, TexturePacker, and Tiled.<\/p>\n <p>Screenshot Update shows the concept in the opening screen and game screen. The caveman roam, you can select a particular caveman (Ughh, Naag, Angh, Oorg, Dorr). As you kill your prey, the\u00a0vocabulary\u00a0expands and words become more distinctive.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/26\/caveman-speak-update\/progress-188\/\" rel=\"attachment wp-att-172247\"><img class=\" wp-image-172247 alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/progress12.png\" alt=\"\" width=\"800\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/progress12-300x112.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/progress12-550x206.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/progress12.png 1000w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/a><\/p>","time":"August 26th, 2012 2:25 pm","title":"Caveman Speak update"}