Update 4 – It’s all coming together.
So after I pretty much screwed over a whole day of coding yesterday, I’ve managed to get much further along today.
I’ve got graphics and interactivity, and by 4AM here (the 48 hour mark) I hope to be “feature complete”.
And now, a screenshot!
“Wait what? What does this have anything to do with evolution!”
Well: between stages the player gets to chose mutations. So that by stage two this lonely game of paddle v wall becomes –
Pong!
And of course you can go really crazy.
Hopefully by 4AM here I’ll finally be done with all the specific “gene features” (as in walls, paddles, etc’ and I’ll get the chance tomorrow to work on the “meta” game (menus, gene selection, saving), if I have any time left I’ll try and work in some mutations I had to cut (colors more likely, if I end up with allot of free time I might just bring story back into the fold).
-Sam


