{"author_name":"ciw1973","cat":"LD #24","comments":[],"epoch":1346001720,"likes":0,"metadata":{"p_key":"52437","p_author":"ciw1973","p_authorkey":"35","p_urlkey":"88138","p_title":"Decision\u2026\u2026.Made.","p_cat":"LD #24","p_event":"LD24","p_time":"1346001720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"35","us_name":"ciw1973","us_username":"ciw1973","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Well, I&#8217;ve been struggling to get things done these past few hours, but it&#8217;s just not happening for me this evening, so&#8230;<\/p>\n <p>&#8230;I&#8217;ve decided that I&#8217;m going to take the Javascript\/Canvas library I developed yesterday, and spend the remaining six hours improving this. Of course I&#8217;ll carry on doing this well beyond the deadline.<\/p>\n <p>I&#8217;m still actually quite happy with my game design for this challenge, but nowhere near as happy as I am with the game engine (and more importantly the potential I think it has) and as the game&#8217;s just not going to be anywhere near a playable or even presentable state before the deadline, I think I&#8217;d rather avoid the stress and frustration and just concentrate on something which I think will be much more beneficial in the long run.<\/p>\n <p>The engine&#8217;s already pretty cool as it stands. It makes use of standard DOM features combined with decent flexible multi-layer tile and sprite engines to get great performance. Once it&#8217;s (mostly) complete I&#8217;ll of course release the source, so it&#8217;ll be available for the next LD, when I&#8217;ll be able to concentrate on the actual game. That said, no doubt I&#8217;ll still spend 50% of the time messing around in GIMP trying to ge the ideas in my head onto the screen.<\/p>\n <p>Good luck to everyone still working hard on their games. Some of them look absolutely stunning, and I can&#8217;t wait to play them all.<\/p>","time":"August 26th, 2012 12:22 pm","title":"Decision\u2026\u2026.Made."}