{"author_name":"hgcummings","cat":"LD #24","comments":[],"epoch":1346001480,"likes":0,"metadata":{"p_key":"52438","p_author":"hgcummings","p_authorkey":"11392","p_urlkey":"88139","p_title":"The home straight","p_cat":"LD #24","p_event":"LD24","p_time":"1346001480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11392","us_name":"hgcummings","us_username":"hgcummings","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>I finished with fixes and gameplay tweaks a few hours ago and I&#8217;m into polishing now. Spent an enjoyable 15-20 minutes playing with SFXR (actually BFXR) to give a bit more feedback when you click buttons, or more importantly, kill baddies.<\/p>\n <p>My IDE has developed a bizarre &#8216;feature&#8217; whereby if I cut and paste code from one file to another (note: I&#8217;m cutting, not copying! &#8211; no hideous code duplication going on here), it randomly swaps around all the type names. Even annotations (e.g. @Override) get swapped with other classes from my game or its libraries that are referenced in the file. Despite this, and some confusion of LibGDX&#8217;s Actor classes (resizing only has an effect if you invalidate the object&#8217;s layout), I&#8217;ve been making pretty good progress today.<\/p>\n <p>I&#8217;m actually pretty happy with the gameplay now, although I&#8217;m worried it might be completely inaccessible, so I&#8217;m working on a tutorial to guide people in a bit. I also simplified the controls slightly (dropped one of the two action buttons).<\/p>\n <p>I have about half a dozen parameters to the game, which can affect the difficulty dramatically. I&#8217;ve found quite nice set of defaults for now, but I&#8217;m planning to provide an options screen for tweaking them. I had a possibly neat (or alternatively, unworkable) idea of taking the &#8216;evolution&#8217; theme further by &#8216;evolving&#8217; the default set of options, via a web-based port of the game. That&#8217;s not going to happen today though, and I&#8217;m not exactly sure what the fitness function would be anyway.<\/p>\n <p>Beginning to get a bit tired now, and making the tutorial isn&#8217;t as fun as some of the other game code. The game overall is starting to look pretty complete though and I&#8217;m feeling optimistic.<\/p>\n <p>My game still doesn&#8217;t *look* much different, but here&#8217;s the new start screen (the options button is disabled since the screen isn&#8217;t implemented yet):<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/26\/the-home-straight\/screenshot3-48\/\" rel=\"attachment wp-att-171676\"><img class=\"aligncenter size-large wp-image-171676\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screenshot32-550x349.png\" alt=\"\" width=\"550\" height=\"349\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screenshot32-300x190.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screenshot32-550x349.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screenshot32.png 816w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"August 26th, 2012 12:18 pm","title":"The home straight"}