It’s what time?
Bah, things have not gone as smoothly today as yesterday. I should hopefully be able to get a simple game together but it’ll be style over substance. Here’s zombie Darwin walking on the collision mesh (I made a simple level editor to help me make it).
Darwin throws books, there’s one enemy type you can kill. I’ve gone for a big drawing for the level … it’s about 1/2 a meg which I guess is nothing these days.
I’ve added 1 module to my engine to handle the keyboard and 3 extra functions around the rest of the place one for opening an url using the OS (windows only) and some for moving the 2d camera around. This is stuff that’s eaten into game dev time!
(First time I’ve done a 2d collision mesh, it’s worked out ok.)
Comments
bugninja
26. Aug 2012 · 16:27 UTC
What happens as he goes down the slopes? Does he slide or walk on the steep edges?
27. Aug 2012 · 05:32 UTC
He walks and remains perfectly upright but his height matches the height of the line at that point. I wrote some code to match his rotation to the normal of the line but I think it looks better upright.
