{"author_name":"zeh","cat":"LD #24","comments":[],"epoch":1345995000,"likes":1,"metadata":{"p_key":"52515","p_author":"zeh","p_authorkey":"13340","p_urlkey":"88216","p_title":"Can I take your plate?","p_cat":"LD #24","p_event":"LD24","p_time":"1345995000","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"13340","us_name":"zeh","us_username":"zeh","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Time is running out, but objectives are falling into place and things are getting scratched from the to-do list. Right now, I&#8217;m working on the &#8220;bill&#8221;, as seen below.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/26\/can-i-take-your-plate\/evo_03\/\" rel=\"attachment wp-att-171136\"><img class=\"alignnone size-large wp-image-171136\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/evo_03-550x343.png\" alt=\"\" width=\"550\" height=\"343\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/evo_03-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/evo_03-550x343.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/evo_03.png 1280w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>My attempt is to have a game set on a dinner table where customers see their pasta flying around and fighting each other in an attempt to conquer each other&#8217;s plate. In other words, just your usual Italian bistro experience.<\/p>\n <p>The Evolution theme works on top of that, by allowing you to evolve your pasta over time (the whole idea is about the &#8220;evolution of pasta&#8221;). That&#8217;s not working yet though; right now it just spawns different types of pasta on every plate, to test the gameplay mechanics.<\/p>\n <p>But anyway, what I&#8217;m trying to do is to have visual game representations that are as metaphorical as possible. For example, since each plate has to be &#8220;conquered&#8221; by a number of flying pasta pieces (think Battlefield&#8217;s &#8220;Conquest&#8221; mode), you need a way to indicate which team (or &#8220;customer&#8221;) owns that plate, and what&#8217;s its status if other pasta pieces are trying to conquer it. Instead of having some abstract graphical representation, everything is indicated on a &#8220;bill&#8221; next to a plate. It makes actual state readout somewhat difficult (e.g. some bills are actually upside down, you have to rotate the tablet or the table using gestures), but I&#8217;m counting that as part of the game&#8217;s physical context.<\/p>","time":"August 26th, 2012 10:30 am","title":"Can I take your plate?"}