{"author_name":"hydrapheetz","cat":"LD #24","comments":[],"epoch":1345987800,"likes":1,"metadata":{"p_key":"52579","p_author":"hydrapheetz","p_authorkey":"0","p_urlkey":"88281","p_title":"Just a bit more progress, but\u2026","p_cat":"LD #24","p_event":"LD24","p_time":"1345987800","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/26\/just-a-bit-more-progress-but\/ld48_24p2\/\" rel=\"attachment wp-att-170683\"><img class=\"alignnone size-medium wp-image-170683\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/ld48_24p2-300x210.png\" alt=\"Lava.\" width=\"300\" height=\"210\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/ld48_24p2-300x210.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/ld48_24p2-550x385.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/ld48_24p2.png 732w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Lava! I intended for this to be one of the evolutionary rules the dungeon would develop after a few floors. It was fun figuring out how to generate that without making LOVE2D hang. The procedure for it is extremely basic and probably very unoptimized, as it doesn&#8217;t appear that it&#8217;s undergoing tail-call recursion.<\/p>\n <p>Given the extremely limited amount of time I have as of this posting, I&#8217;ll likely finish up a few more things with this game before throwing in the towel (and the code up on github, of course.) A shame, but I feel like I&#8217;m paying the price for having to figure out most, if not just about everything on the spot. That is, collision detection, rendering, that sort of thing.<\/p>","time":"August 26th, 2012 8:30 am","title":"Just a bit more progress, but\u2026"}