Progress!

This is my first LD, and I figured I would briefly talk about what I’ve been doing with my time.

 

I decided that this competition would be an opportunity to motivate myself to learn more about game programming. I’ve previously worked in Unity (only once for a college project), so I’m at least vaguely familiar with some game programming concepts. So, in the spirit of learning how to do this game programming thing, I decided to work in Löve2D, with no added libraries/external code. So far my time has been spent with:

  • How to define maps
  • Outputting tiled maps
  • Collision detection
  • Player movement
  • Trying to make it look purdy

Yesterday was almost entirely me fiddling with collision detection. It works now, but I suspect it’s horribly inefficient, so my plan is to clean things up after LD is done. After all the hours spent fiddling with figuring out which tile is to the left or right of the player, I took a break from programming and decided to switch to art. So I went from my early test visuals:

First tileset

To something a little more fun:

Textures!

 

At this point I’m thinking I’ll probably not have much of actual gameplay before even the jam deadline, but I’m not too bothered by that. I’ve learned a lot in a few days and had crazy amounts of fun doing it