{"author_name":"Milo","cat":"LD #24","comments":[],"epoch":1345985760,"likes":0,"metadata":{"p_key":"52592","p_author":"Milo","p_authorkey":"2934","p_urlkey":"88294","p_title":"Meteors (Because Don\u2019t We All Want Our Very Own Cataclysm?)","p_cat":"LD #24","p_event":"LD24","p_time":"1345985760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2934","us_name":"Milo","us_username":"milo","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>I&#8217;m worried that people aren&#8217;t going to be able to really feel the impact of their actions on the game; it&#8217;s sometimes hard to get a good balance between the simulation and letting the player be in control. I&#8217;ve hard this problem before (See: Dwarven Isolation), but I think I&#8217;ve got a solution this time: Let the player shoot meteors!<\/p>","time":"August 26th, 2012 7:56 am","title":"Meteors (Because Don\u2019t We All Want Our Very Own Cataclysm?)"}