Hard Decisions…
So, I have about 34 hours left in the jam. Some of you may have seen what my game looks like so far, this is it:

The game is a town building sim where you can buy buildings which produce more money for you, allowing for even more buildings.
The thing is, there’s no difficulty. You can just build forever. And in some ways that can be a good thing (look at Minecraft Creative), but on the other hand, a bit of challenge makes everything more fun (look at, well, Minecraft Survival.) Adding difficulty, though, will be hard. I could try to make some form of enemy raid but it might not be the best plan; perhaps I should just continue to polish.
So what do you think?
Comments
26. Aug 2012 · 12:52 UTC
I have been studying management games a whole bunch, what makes these games interesting, from what I understand, is meaningful PLAYER choices. If i build now, i wont be able to build until much later. Difficulty can come from the player decisions to build at all.