Dawn of the Final Day
As I woke up today, the final twelve hours of the project, I was resigned to failure. I almost decided to sleep in, forget the contest. I didn’t need to push myself past the limit on something I never had any hope of completing from the start.
Forget that. No, its time to kick it to the next level.
As I have said, things look pretty bad for me right now. My level editor is only almost done, but that’s only half the project. Currently, I can use it to place tiles on my map. I still need to program in placing down paths (the “rails” on which the AI move around a level), as well as placing the enemies themselves. Then I need to program in the player’s arsenal beyond just the ability to move. I need to program in an interface to decide whether to open the level editor, play the story mode, or play a custom level. I need to program at least two more enemies beyond the guy who can only see and move.
Oh, and I should note I wrote this at nine thirty in the morning. My internet connection isn’t quite working right now, so on top of all that I might not even be able to turn in the damn thing on time even if I do complete it.
Let’s get to work.
(Luckily that last bit cleared up pretty quickly.)