Progress ^_^-

Hmm, I don’t know if these progress posts are a requirement or not, but hey!

Eheh, all the ideas I could come up with that fit the theme involve AI of some sort… which I’ve never really worked with before! I don’t think I’ll be able to finish my game on time, but the dare did push me to learn a bit about AI, which is nice! If I feel motivated enough by the time the dare deadline rolls in, maybe I could try and finish it up for the Jam instead, who knows.

Hahah, so the basic idea is that you, the player, set up a dungeon and place the princess at one end of the dungeon. You then fill the dungeon up with deathtraps and stuff. The computer then generates a bunch of heroes with random attributes (such as HP, speed and jump), and then based on the valiant efforts of the last batch of heroes, generates a new and improved batch of evolved heroes! You would want to save the princess before 24 days are up, but make the dungeon hard enough that the winning hero has the highest stats possible.

I’ve got a very crude AI and evolution system going on: now it’s time to try and get the editor working, since that’s basically how the player would ‘play’ the game. Here’s a screenshot of what I have so far: if there’s time, I would also want random physical attributes like hair/shirt/skin color to ‘evolve’ on the heroes as well. ^_^ Lol, I still haven’t touched sound design yet, which I’m pretty weak at. ๐Ÿ˜›