Bakeneko: Triple Theme. 13 Hours. Cubes.
Here’s a progress shot of level generation (main play area is constant, extra ‘bits’ are randomly placed. The WIP GUI has been hidden.
Enemies will approach from the upper-right, and the player (Purple cube), will attempt to prevent them from reaching the sparkling barrier separating them.
More will be explained over the next 13 hours. but some teasers are:
- The play area follows the “Parallel Worlds” theme.
- The player has cat allies (3 max, not 1000…but we just need 334 players….)
- The cats evolve both through active and passive means.
Tags: screenshot, unity3d, wip
