Bakeneko: Triple Theme. 13 Hours. Cubes.

Here’s a progress shot of level generation (main play area is constant, extra ‘bits’ are randomly placed. The WIP GUI has been hidden.

Enemies will approach from the upper-right, and the player (Purple cube), will attempt to prevent them from reaching the sparkling barrier separating them.

More will be explained over the next 13 hours. but some teasers are:

  • The play area follows the “Parallel Worlds” theme.
  • The player has cat allies (3 max, not 1000…but we just need 334 players….)
  • The cats evolve both through active and passive means.

Tags: screenshot, unity3d, wip