{"author_name":"soulrot","cat":"LD #24","comments":[{"author_name":"","time":"August 26, 2012 5:24 am","epoch":1345976640,"text":"A shame, but not worry, next time you will know your tools better! Your idea sounds very nice, I guess it should all end with Zynga \ud83d\ude09","spam":"N"}],"epoch":1345974360,"likes":0,"metadata":{"p_key":"52688","p_author":"soulrot","p_authorkey":"13381","p_urlkey":"88390","p_title":"I give up","p_cat":"LD #24","p_event":"LD24","p_time":"1345974360","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"13381","us_name":"soulrot","us_username":"soulrot","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>I still have 10.5 hours left to finish my game and normally I wouldn&#8217;t give up so soon, but my preparation was insufficient. I thought I knew how to use Unity after 2 weeks of casually testing stuff but now that I&#8217;m creating an actual game things are not working the way I thought they would. The biggest problem is replacing my placeholder cubes. I can&#8217;t seem to figure out how to &#8216;update&#8217; the mesh without breaking a lot of things (I don&#8217;t even know why things are getting broken because they don&#8217;t seem to be related to the mesh I&#8217;m replacing anyway). I know such problems are part of software\/game development, but I just don&#8217;t see how I can finish my game in time with all these problems.<\/p>\n <p>I have learned a lot though, this was my first game jam and I most certainly will be back next time. And I&#8217;ll be better prepared.<\/p>\n <p>Oh and my game was about the evolution of videogames. You start out with a game of pacman (in a custom level though) where you have to eat all Space Invaders cabinets, after that your player character evolves into Mario who has to kick the pacman asses (because pacman is &#8216;outdated&#8217;) in the same level, but with gravity and stuff so you get some platforming action. When you&#8217;ve cleared the level Mario evolves into.. well something first person \ud83d\ude09 And then you get to play a first person shooter, also in the same level. There you have to shoot the Mario&#8217;s\/Nintendo systems to show them that first person 3D games are the ones that will survive, not the crappy 2D platformers <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> The idea was to eventually, if there was time left to implement it, let the shooter part play as a &#8216;horde\/wave&#8217; game with &#8216;Evolution Points&#8217; (upgrade points) to see how long you can survive.<\/p>\n <p>Oh well, I guess a &#8220;this is what I have learned&#8221; post will follow later this week. Good luck to everyone who&#8217;s still busy developing!<\/p>","time":"August 26th, 2012 4:46 am","title":"I give up"}