{"author_name":"finefin","cat":"LD #24","comments":[],"epoch":1345972320,"likes":3,"metadata":{"p_key":"52700","p_author":"finefin","p_authorkey":"16498","p_urlkey":"88402","p_title":"Niche (not going to be finished)","p_cat":"LD #24","p_event":"LD24","p_time":"1345972320","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"16498","us_name":"finefin","us_username":"finefin","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>And again, I missed the compo. I mean, as a father of two (very loud and always-hungry) critters I have to organize a compo like this (put the kids at grandma&#8217;s house, for instance)&#8230; next compo is in december, right? I hope I can manage to get out of here and have a nice coding+fast food weekend at my office, then <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>However, my plan for &#8216;Evolution&#8217; was to create a small arcade life sim where you can put items on the field that benefits some creatures (+strength, +size etc.) while others try to eat, breed, hunt or flee. Eventually every creature dies and will be eaten by others. I planned to have generic missions like: &#8220;Kill all red creatures&#8221; and that the player is able to create different ecological niches, like water, sand, rock&#8230; blue creatures would be strong in the water while weak on land, reds are cannibals that live on rocks etc. Oh well so many ideas and no time&#8230;<\/p>\n <p>I love abstract prototypes where gameplay is priority, probably the game would never have any fancy graphics, just vectors and color codes&#8230; well. all that is <strong>not<\/strong> going to happen! <a href=\"https:\/\/dl.dropbox.com\/u\/4175049\/_fixed\/Nc_proto.swf\">Here&#8217;s what I have so far<\/a> (not much, but nice) and what&#8217;s never going to be finished! It&#8217;s not interactive and you shouldn&#8217;t let it run forever, as it has no boundaries in terms of object size and population count. Although I tried to balance it to more likely be a deadly world, &#8220;life&#8221; sometimes explodes!<\/p>\n <p>Need to get to the kitchen now, I have a few hungry mouths to feed. *sigh*<\/p>\n <p>PS: don&#8217;t get me wrong. I love my kids.<\/p>\n <p>PPS: but if you want to be able to attend to LD compos as you like, USE CONDOMS!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/evolution\/\" rel=\"tag\">evolution<\/a><\/p>","time":"August 26th, 2012 4:12 am","title":"Niche (not going to be finished)"}