Feed ’till they EXPLODE!
So, somehow I thought of the idea to feed the enemies to make them grow, then feed them some more to make them explode!
(I would have uploaded a video, but my screen capture software isn’t syncing audio properly)
Progress is going well, you could say that it is, ‘evolving’ (surely that’s not the first time you’ve seen it in a blog post). Here are the things that I’ve done:
- Named it Splat!
- Working cannon system (3 different projectiles)
- Watermelons! (they splat on the ground)
- Evolutionary line of enemies (called ‘blobs’ in the project, they grow when being fed)
- 4 levels with progressive growth stages, 5th level with boss battle
- Enemies which explode when fully fed
- Some sound effects
- Placeholder for page where I’m hosting it (http://ld24.developizer.com)
Read on for more screenshots
Menu
Level Select
1st level
4th level
Boss Battle!
Endless Melon Mode!!!
There’s still some work to do, but I am entering into the Jam so I have an extra 24 hours. Things to do:
- Make line for enemies to cross and you lose the game (there’s no challenge when the enemies can’t hurt you)
- Music!
- Cannon fire sound effect
- Fix melon count not counting






