{"author_name":"Bormear","cat":"LD #36","comments":[],"epoch":1471263060,"likes":2,"metadata":{"p_key":"5271","p_author":"Bormear","p_authorkey":"38223","p_urlkey":"40727","p_title":"I\u2019m in!","p_cat":"LD #36","p_event":"LD36","p_time":"1471263060","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"38223","us_name":"Bormear","us_username":"bormear","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>This&#8217;ll be my second Ludum Dare, so I hope I can\u00a0improve on\u00a0my first game. I&#8217;ll be using:<\/p>\n <p><strong>Programming language:<\/strong> Java<br \/>\n <strong>IDE:<\/strong> Eclipse<br \/>\n <strong>Libraries:<\/strong> Probably just Slick2D (uses LWJGL)<br \/>\n <strong>Artwork and related:<\/strong> Paint.net, maybe GIMP<br \/>\n <strong>Sound:<\/strong> Audacity, sfxr (life saver!), MilkyTracker<br \/>\n <strong>Misc:<\/strong> JarSplice to package up an executable jar, I&#8217;ll probably also use ChronoLapse to make a timelapse<\/p>\n <p>Hopefully no RL stuff will get in the way. I think using Slick2D will really speed up development (I used no libraries last time D: )<\/p>","time":"August 15th, 2016 7:11 am","title":"I\u2019m in!"}