It’s……fun? :O

Latest build has been uploaded with working, movable turrets, enemies, and more bugs fixed. Details below. Play in your browser here: http://ld24.zzl.org/ (WebGL)

The object of the game is to build and evolve your network of energy as large as possible before being overwhelmed by the enemies. To start, click on the flickering energy nodes to expand your network, this costs 25 energy points. The game will generate a portion of the network that’s powered by that energy node (which will now look like a glowing orb). The white enemies are attracted to these energy nodes and will immediately move towards them.

If an energy node runs out of health points (indicated by the orb shrinking) it and the entire portion of the network that it powers will disappear forever. To protect these nodes, click on a hardpoint (a dark circle) which are spawned in various places along the network. This will create a defense turret (costing 5 energy points) which will target enemies and shoot them down. Turrets can also be relocated to another empty hardpoint, useful when a portion of the network is about to go down, you can save the turrets by moving them. The white number in the upper left corner is your energy points. The orange number below it is the spawn rate in milliseconds.

Currently you cannot zoom the camera out, but you can right click and drag to pan the camera. There are still many bugs (a game stopper being when it decides not to spawn any more energy nodes) if you encounter one, just press space to restart. I played for about 20 minutes before either dying or thinking of something I immediately wanted to change, so I haven’t really played it out all the way yet. Lemme know what you think. More gameplay, polish, and bug fixes to come!

Comments

Lucariatias
26. Aug 2012 · 09:10 UTC
Defense turrets still shoot when you’re moving them :3