Almost over. But the game isn’t…
Thanks to timezones and school, I am just about out of time. I may get around 30 min in the morning to put an ending on my game, and possibly get some quick sounds in there. It will be by no means a finished project, but I look forward to continuing development post-LD.* I had a 30 minute or so setback because my laptop crashed and deleted all my textures which had to be redone!!! Anyway, progress – Roguelike engine with secure multithreading. (Very impressed with myself on not using “synchronized” at all) – Two layers of tiles – Player inventory with 8 slots – An okay amount of tiles and items – Okay physics (for a roguelike) – Basic GUI (Hotbar with health and inventory – A way to lose the game – An enemy – Evolution (pretty cool as well) Todo: – A way to understand how to play and win. – A way to win the game – A few more items/tiles – SOUND (bfxr) – Compile into jar, exe, linux native, mac native (JarSplice) – General polishing to make the game feel finished (for now) If I have time: – Game over screen – Help Screen (probably just a png may or may not be in the actual game) *Will post a link to a development blog when everything cools down around here.
by the way, a simple file with only “#!/bin/env java -jar your.jar” should do the trick for linux user. If they have java and the jar side by side with your file, that is.