Morning Ludum dare!

Just before I go and get my breakfast, I managed to do some background and time system work on my game. Next stop- AI and interaction trees.
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First one is normal time flow, and second is 100x faster. Player will be able to trigger the fast timeflow by meditating. Not only will the planet evolve, but the comet (which marks the game’s end) will come flying faster. The space background is only missing that, so It’s a relief I can forget about it for now :> I will talk about lifeform evolution branches and how they affect each other (and the end game, though we have yet to decide that!) on the next update! I might also expand the planet a bit, depending on the amount of life we’re going to put on