{"author_name":"Chimera","cat":"LD #24","comments":[],"epoch":1345961520,"likes":0,"metadata":{"p_key":"52796","p_author":"Chimera","p_authorkey":"16474","p_urlkey":"88498","p_title":"Motivation","p_cat":"LD #24","p_event":"LD24","p_time":"1345961520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"16474","us_name":"Chimera","us_username":"chimera","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>While my game is kinda neat with the procedurally generated energy network thing, it has a lot of bugs due to how basic it currently is; overlapping parts, objects that aren&#8217;t placed properly etc. I was feeling kinda down about it because it didn&#8217;t have that, feeling, the one where you know it&#8217;s gonna turn out good. Then I added some enemies and watched my turrets massacre them&#8230; I feel better now.<\/p>\n <p>I think after I get more polish into the game, add a &#8220;win&#8221; state, and some more AI, I&#8217;ll be able to focus on fixing the bugs and the procedural stuff that&#8217;s bugging the hell out of me. But I&#8217;m happy with the way this whole &#8220;make a game in 48 hours&#8221; is going. Good luck to anyone else who is having issues with things or is doing this for the first time. Just remember, it&#8217;s fun!&#8230;right?<\/p>","time":"August 26th, 2012 1:12 am","title":"Motivation"}