{"author_name":"CDomville","cat":"LD #24","comments":[],"epoch":1345961280,"likes":0,"metadata":{"p_key":"52799","p_author":"CDomville","p_authorkey":"505926","p_urlkey":"88501","p_title":"16 hours to go for compo","p_cat":"LD #24","p_event":"LD24","p_time":"1345961280","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"505926","us_name":"CDomville","us_username":"CDomville","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>I think I may be able to make it, which would be great, because then I have Bank Holiday Monday free.<\/p>\n <p>Today&#8217;s job is collision detection and final mechanics until Lunch, introducing more complex enemy types (fish, to keep the mechanics consistent), a menu, and then some making things more pretty\/more solid before the compo is up.<\/p>\n <p>First things, first, however, is breakfast and a shower.<\/p>","time":"August 26th, 2012 1:08 am","title":"16 hours to go for compo"}