Sun God: Playable Prototype
So the game doesn’t have any enemies in it yet, so there is not much barrier to going straight to 100% completion yet, but here is a test of my (very weird) controls and evolution mechanic:

Click Image To Play
It’s a bit hard to figure out how it controls or what the goal is, so I’ll try to break it down:
- Pull back and release on the yellow asteroids to launch one, then hold the mouse button down to control it in flight
- Scroll wheel zooms in and out
- Planets have two bars: the red one (left) is health, the green one (right) is evolution. Health will refill on its own, evolution will not fill itself from empty, and will fill more quickly the more full it is.
- After seeding some planets with life, you can come back and harvest the life off of them by crashing an asteroid into the planet. This will take health and evolution away from that planet, but will give you an asteroid loaded with bacteria to fly to another planet and get its evolution bar started.
- Flying close to a planet without hitting it will rain bacteria down on its surface, increasing the evolution bar. You can only rain on planets that are at full health.
- The goal is to get all planets to 100% evolution.
Alright, it’s 3 AM and way past my usual sleeping time. Time to sleep, then scramble to get enemies and sound into the game tomorrow. I would love to hear what anyone thinks of the prototype and suggestions for improvements.
Peace!