common lisp is fun!
I’ve definitely learned a lot more about common lisp so far. Packaging was a bit difficult to understand, but I got some help on IRC and eventually got my code split into separate files. I also wrote my first real-life-macro, when messing with a clock and ticking functions.
I’m not sure if my game will be any fun at all, but it sure was fun to make. I’m excited to write a post-mortem, and I’m curious to see how far I’ll get tomorrow. I wrote a TODO and I have a plan!
Right now, there are creatures that wander around the screen randomly. They don’t fall off. You can walk around, but you can’t fall off the screen either.
Here’s a screenshot. It’s not as interesting as the other games, but still fun 
Comments
imake
26. Aug 2012 · 05:48 UTC
Looking forward to take a peek into source code (don’t panic). I know a bit Racket (which derives from Scheme, which derives from Lisp). Might try that kind of thing someday myself. Go on, you can do it!
