Science At Old MacDonald’s Farm
I came dangerously close to giving up a few hours ago. Needless to say, I’ve passed the half way point. It’s show time.
Don’t worry about that thing on the right. It’s not really anything. I’m hoping that the game, which centers around micro-managing a small herd of “specimens,” will be as hilarious as the concept. It’s Spore meets FarmVille, minus 90% of the complexity. I’ve only got 18 hours left, which on one hand feels like a lot of time — but it’s not.
I originally wanted the game to run in the browser… but after losing 3-4 (probably more, I’m underestimating) hours to *attempting* to fix HTML5-only bugs, I decided to drop the platform altogether and stick with Windows. Good ol’ Windows. (Says the guy who’s been developing on a Mac, using Parallels for the past day and a half.)
This project has had its ups and downs. I’m going to hold on to my faith a little while longer and see where this idea leads me. After all, who wouldn’t want to genetically engineer farm animals using a game engine that supports 1 to 99 (or more) legs? Right, I’ve got to program the GUI for that. Off to work…
