{"author_name":"DigiTec","cat":"LD #24","comments":[],"epoch":1345952820,"likes":0,"metadata":{"p_key":"52861","p_author":"DigiTec","p_authorkey":"14372","p_urlkey":"88563","p_title":"The client side portion of our game is almost done. Here are the code stats and list of retired task","p_cat":"LD #24","p_event":"LD24","p_time":"1345952820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14372","us_name":"DigiTec","us_username":"digitec","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>So we are doing an HTML 5 based game targetting canvas. Only minor math and sprite libraries we previously generated have been used. So far here are the check-in stats:<\/p>\n <p>5 developers, 7085 LOC, one of the devs is pumping out 257 LOC per hour worked on the project.<\/p>\n <p>Completed list of items (not in any particular order):<\/p>\n <p>Canvas Sprite Engine<br \/>\n Parallax Tree to enable a star field<br \/>\n Multi-level star field<br \/>\n Interactive Environments<br \/>\n Collidable Obstacles with special properties for bullets<br \/>\n Single Screen State Manager (we didn&#8217;t want screens or transitions, everything flows based on a single screen state)<br \/>\n Collision Detection Engine (a multi-layer collision detection engine for handling enemies, bullets, etc&#8230;)<br \/>\n Over 80 custom sprites and graphics<br \/>\n Multiple Ship Designs<br \/>\n Full interactive in game credits<br \/>\n Input Manager<br \/>\n Multiple Input Modes<br \/>\n Konami Code Support<br \/>\n Ghost Replay Mechanism<br \/>\n Windows Azure\u00a0Server setup for Leaderboards and some Secret Sauce<br \/>\n Powerups<br \/>\n Interactive Game Over and Replay<br \/>\n A Highly Optimized Bullet System for optimum Performance<\/p>\n <p>Its fully playable now and we are incorporating our core evolution concept now. Should be fun!<\/p>","time":"August 25th, 2012 10:47 pm","title":"The client side portion of our game is almost done. Here are the code stats and list of retired tasks."}