Still so much to do!
So it seems my game will be something like Spelunky meets Super Meat Boy. All I was needing was an excuse to test procedural level generation, and now that it seems to be working well except for a few over difficult parts here and there, it’s time to start adding win / lose conditions and balancing difficulty!
This is how it’s looking like so far. The placeholder graphics keep sucking, but hey, all that stuff was proceduraly positioned there! Even I can’t believe! ๐
Now I can only hope a fun game will emerge on the other side.