{"author_name":"zeoverlord","cat":"LD #24","comments":[],"epoch":1345937580,"likes":0,"metadata":{"p_key":"52976","p_author":"zeoverlord","p_authorkey":"15513","p_urlkey":"88678","p_title":"progress report #2","p_cat":"LD #24","p_event":"LD24","p_time":"1345937580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15513","us_name":"zeoverlord","us_username":"zeoverlord","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Terrain generation took way longer than i had expected, but now at least i have an acceptable terrain and a new probe model.<br \/>\n I think tomorrow is all about weapons and enemies to begin with, then i will dig deeper into the upgrade system.<\/p>\n <p>I have to say that i have leaned a lot this first day about what should have been in my toolkit from the beginning, like terrain generation, collision response, the ability to load a texture so that it can be accessed by the CPU and so on.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/25\/progress-report-2-5\/progress-02-2\/\" rel=\"attachment wp-att-167868\"><img class=\"alignnone size-large wp-image-167868\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/progress-02-550x309.jpg\" alt=\"\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/progress-02-300x168.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/progress-02-550x309.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/progress-02.jpg 959w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"August 25th, 2012 6:33 pm","title":"progress report #2"}