The Less You Eat, The More You Reproduce
Well, I’ve put about an hour of work in so far (not much), but it’s starting to look like a good ol’ fashioned “Oh crap, this game concept isn’t actually fun” jam. I was kind of envisaging a lot more pillaging and stuff, but it turns out that AI are hard to program. I just need some organisms that will eat and fight, but my “move randomly unless you see something – if you see something, kill it!” seems to be poorly implemented and not really a good strategy. Also, the bottom of the food-chain is hard to make. I mean, everything’s gotta eat, so everything’s gotta be able to kill it, but it has to be abundant… so… I’m going to have to figure out how to make it reproduce…
Ugh, who would’ve thought that biology was so complicated. I wonder if I can somehow evolve the whole game field into a starting state – it worked on Earth didn’t it? Also, on an unrelated note, I just made life a whole lot happier: when animals don’t fight, they reproduce like mad!
(Of course, brushes with failure are how I know I’m doing it right! You don’t get into trouble without taking risks.)