A Big Day – But Not Much Progress
It’s been a pretty challenging day. I’ve paid the price for not being familiar enough with my tools, and spent most of the day fixing frustrating bugs with things just not appearing on screen, or appearing in the wrong place, etc. I finally have the sprite rendering working properly now (plus some 3D bits) – and yes, that sounds easy, but unfortunately not when you’re writing it all yourself and have missed some critical details here and there!
It’s looking unlikely that I’ll get far enough into development to get the real theme in there, but hopefully I’ll have some sort of game out of it by the end of play tomorrow. Screen shot in the morning, maybe… though there’s not much to do in the game yet (: Fingers crossed for a more productive Sunday, and we’ll see how we do.
If anyone’s curious, I actually switched back to Kate again from Qt Creator after about ten minutes due to some formatting bugs, so it’s all shiny Kubuntu-styled editing for me just now.