{"author_name":"whilefun","cat":"LD #24","comments":[],"epoch":1345935840,"likes":0,"metadata":{"p_key":"53004","p_author":"whilefun","p_authorkey":"7424","p_urlkey":"88706","p_title":"Progress Report #2","p_cat":"LD #24","p_event":"LD24","p_time":"1345935840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7424","us_name":"whilefun","us_username":"whilefun","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<div id=\"attachment_167773\" style=\"width: 106px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/25\/progress-report-2-4\/sprite_bro_attack_strip3\/\" rel=\"attachment wp-att-167773\"><img class=\"size-full wp-image-167773\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/sprite_bro_attack_strip3.png\" alt=\"\" width=\"96\" height=\"32\" \/><\/a><p class=\"wp-caption-text\">Sup, brah?<\/p><\/div>\n <p>I&#8217;ve got (what I consider to be) a great attack and animation system in place for my games baddies. I am very happy with the progress on it so far. The baddies have very simplistic animations since it takes a long time for me to do them. I am doing ~8 frames per baddie, whereas my avatar has probably a couple dozen.<\/p>","time":"August 25th, 2012 6:04 pm","title":"Progress Report #2"}