Day 1 progress

After a somewhat troubled first day of diminishing progress, I have most of the mechanics in place for my quite simple concept in the hopes of heaping on juicy polish tomorrow! Well once I’ve got shooting, enemies, any semblance of level design/audio… you know, just a few small things. I would describe it as… a bit like asteroids in single-screen rooms with things to collect where your ship periodically has a litter of ill-fated triplets of which only one can survive.

Tags: flash, Flixel, screenshot