{"author_name":"Mixer","cat":"LD #24","comments":[],"epoch":1345929720,"likes":1,"metadata":{"p_key":"53073","p_author":"Mixer","p_authorkey":"501988","p_urlkey":"88775","p_title":"Quick Update","p_cat":"LD #24","p_event":"LD24","p_time":"1345929720","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"501988","us_name":"Mixer","us_username":"Mixer","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>I just woke up *yawn*<\/p>\n <p>My game is going to be based around slimes,<\/p>\n <p>you start small, get other blobs and grow,<\/p>\n <p>the game gets harder because your more likely to drown in the water or be poped by a spike<\/p>\n <p>&nbsp;<\/p>\n <p>I wont be posting a screenshot (yet)<\/p>\n <p>beacause i really just have a powerful engine, but its not displaying anything yet.<\/p>\n <p>&nbsp;<\/p>\n <p>I am using raw XNA (no libary&#8217;s) for the first time, but because i am good at making engines,<\/p>\n <p>(i make engines whenever i start a new language) it should be easy to peice together a good game<\/p>\n <p>&nbsp;<\/p>\n <p>Until submission,<\/p>\n <p>BinaryBot coding out! \ud83d\ude00<\/p>\n <p>&nbsp;<\/p>","time":"August 25th, 2012 4:22 pm","title":"Quick Update"}