END OF DAY 1 PROGRESS

Well today has been far less productive than hoped for, as there were a number of other issues at home I really needed to get sorted.
However I’ve done most of the artwork now and decided this time around to do lots of design beforehand to get a good idea of what I was required to do. As such I’m fairly confident I can get something decent patched together tomorrow as the game should be pretty easy to code up.

Oh, it’s a platform shooter in which every death evolves your character based on the manner of death, making you more resistant to whatever killed you in some way.