Slow going

Development has been going slowly.  Haven’t had a clear vision for my game concept or design, so things are nebulous.

Also, I’ve attempted to implement a non-intuitive motion system for my project, which allows me to have an effectively giant room very cheaply, but makes complex motion pretty confusing.  Or maybe I’m just not used to thinking this way yet.  I like the fact that I’m pushing myself to doing something I haven’t tried before, but it means I can’t work quickly, which is rapidly eating my project scope.

I also spent too much time messing around with creating a particle system.  I got it figured out and working, then realized that, due to the way I’m handling motion, I can’t use them for what I wanted to.  I may end up doing something else with them, and in any case I am interested in doing more with particle generators in my other projects, and have been meaning to play with them more for a while now, so I’m glad I am getting to now.  But it’s looking like this is going to be more of a Learning Dare than a Ludum Dare.  I’m hopeful I can still produce something that feels “complete” if small.